Outbreak
General Information#
Outbreak is a round-based zombie infection minigame. Every round drops a lobby of players into a locked-down map with a handful of them already infected, then runs a twelve minute clock.
Play as a human and you have one life. Loot the map for guns, ammo, armor and medical supplies, craft what you cannot find, barricade yourself in, and stay alive until the clock runs out. Play as a zombie and you have unlimited lives: pick a zombie class, hunt the survivors down, and infect every last one of them before time expires.

How a Round Works#
Rounds cycle continuously, so you never wait long to get in:
- Lobby. Players gather. Set your team preference, buy zombie classes, upgrade your weapons, and check your quests.
- Map vote. Three maps go up for a vote and the winner loads.
- Pre-round shop. Spend gold on gear to carry into the round with you.
- The round. Twelve minutes, with the infection starting a minute in.
- Results. Gold is paid out and the next round begins.
The full loop is on How to Play.
Humans#
Humans start with nothing but whatever they bought in the Item Shop. Everything else comes out of the map: loot chests hold guns, ammunition, armor, and the parts you need to craft the rest.
Getting bitten does not kill you, it infects you. Radiation builds every time a zombie lands a hit, and when it maxes out you turn. Bandages, syringes and radiation tablets are the difference between a scare and a conversion, and the Scanner is how a group works out who is already lost.
Blocking a doorway matters as much as shooting through it. Barricades take real time for zombies to chew through, and humans can repair them mid-attack.
Zombies#
Zombies pick a class before they spawn. The free Normal zombie scratches survivors at close range, and thirteen classes in total cover speed, tanking, ranged acid, summoning, explosions, stealth and body-snatching. Every class has a right-click ability paid for out of a power meter that recharges through the round.
Die as a zombie and you respawn. Each class has a limited number of lives before it locks and you have to switch, which stops a lobby from being nothing but Tanks.
Progression#
Gold is the in-game currency, earned every round from kills, infections, damage and survival time. It buys zombie classes and pre-round gear, and it carries between rounds permanently.
- Quests hand you three tasks a day for bonus gold.
- Achievements track lifetime milestones across six tiered ladders and twenty-three hidden one-off challenges.
- Weapon Upgrades are permanent, bought with parts collected during rounds, and they carry into every future game.
- The Mailbox pays out free gold daily and weekly.
- Ranks add loadout slots, cheaper classes, and exclusive classes and weapons.
Spawn#
The lobby has an NPC for every menu, so you never need to remember a command:
| NPC | What They Open |
|---|---|
| Gunsmith | The Item Shop |
| Upgrades | Weapon Upgrades and your parts balance |
| Quests | Your daily quests |
| Achievements | The achievement menu |
| Team | Your team preference |
Useful Commands#
| Command | What It Does |
|---|---|
| /shop | Open the Item Shop |
| /kits | Pick your zombie class |
| /upgrades | Weapon upgrades (lobby only) |
| /collectables | Your parts balance |
| /quests | Daily quests |
| /achievements | Lifetime achievements |
| /team | Set your team preference |
| /mailbox | Claim your daily and rank rewards |
| /optout | Sit a round out in the lobby |
| /vote | Vote for the server for Omnicoin |
| /discord | Join the community Discord |
| /store | The web store |
| /wiki | This wiki |